top of page

Film Work

Chip 'n Dale: Rescue Rangers

Responsible for toon shading and character look development. Pipeline development for toon
and mixed media characters. Primary shading artist and contributed in development for the main antagonist Sweet Pete.

Bardo, False Chronicle of a Handful of Truths

Contributed primarily to the texture and look development of the Digi-double of the main character, Silverio. Also handled grooming and skin shading for other minor characters. Additionally, worked on shading for the main town square environment.

Argylle

Part of the team for developing and primary shading artist on Digi-double of 'Alfie' the cat. Also contributed in texture and look development for various other cast Digi-doubles in the film.

Aquaman and the Lost Kingdom

Tasked with the development and shading for the Digi-double of character Orm. Part of the texture/look development team involved in crafting a multitude of CGI creatures and humans.

For All Mankind (Season 4)

Part of the 3D asset team tasked with developing the Mars base named "Happy Valley". Responsible for look development on the various Mars base modules. Assigned to develop and shade various vehicles, such as the "Mars Hopper" and the North Korean space capsule.

bottom of page